Your selections:
- Zeuwts, Linus H. R. H., Iliano, Evelien, Smith, Mitchell, Deconinck, Frederik, Lenoir, Matthieu
Reusing simulated evacuation behaviour in a game engine
- Xi, Mingze, Smith, Shamus P.
Exploring the reuse of fire evacuation behaviour in virtual environments
- Xi, Mingze, Smith, Shamus P.
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
- Xi, Mingze, Smith, Shamus P.
Exploring the use of virtual reality technology in neonatal resuscitation simulation for midwifery students: a mixed-methods study examining the impact on confidence and stress
- Wood, Jessica, Ebert, Lyn, Duff, Jed
Consideration of using virtual reality for teaching neonatal resuscitation to midwifery students
- Williams, Jessica, Jones, Donovan, Walker, Rohan
- Williams, Anthony, Gu, Ning, Gul, Leman
Perceptions of augmented reality in the design sector
- Wang, Xiangyu, Gu, Ning, Marchant, David, Gong, Yan, Kim, Mi Jeong
Customer empowerment and inspiration in branded virtual experiences
- Tatnell, Peter, Atorkey, Prince, Tzelepis, Flora
- Tan, Kim-Lim, Hii, Ivy S. H., Zhu, Wenqian, Leong, Choi-Meng, Lin, Eliver
- Summons, Peter, Harmon, Joanne, Park, Mira, Colloc, Joel, Yeom, Soonja, Inder, Kerry, Pitt, Victoria
Virtual reality for deeper learning: an exemplar from high school science
- Southgate, Erica, Smith, Shamus P., Cividino, Chris, Saxby, Shane, Kilham, Jivvel, Eather, Graham, Scevak, Jill, Summerville, David, Buchanan, Rachel, Bergin, Candece
- Southgate, Erica, Smith, Shamus P., Scevak, Jill
Immersed in the future: a roadmap of existing and emerging technology for career exploration
- Southgate, Erica, Smith, Shamus P., Cheers, Hayden
Pedagogical theory and embodiment: some provocations for virtual and augmented reality in education
- Southgate, Erica, Smith, Shamus P.
Virtual reality in curriculum and pedagogy: Evidence from secondary classrooms
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